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I am relatively new to C++ and hope that this question is relevant. I
have spent some time at the local library and some time on dejanews, but have no decided to go ahead with my question, since I found no satisfactory answer yet. It is about composed/aggregated classes. I am developing a scientific code (Monte Carlo) in which I find it natural to have classes with several levels of aggregation. I am particularly keen on having members in my classes declared as pointers to classes. For the large memory requirements I have, this makes sense, since the actual information about class sizes presumably comes from some input class/file. I code this such that the top-class constructor recursively calls the constructors of its member classes in the initializer list and this seems very awkward to me. To take a concrete example directly from the web: // User.h class PointerMember; class RefParam; class User{ public: User( const RefParam &inParam ); virtual ~User() private: PointerMember *mPointerMember; }; // User.cpp #include "User.h" User::User( const RefParam &inParam ) : mPointerMember( new PointerMember( inParam ) ) { return; } User::~User() { delete mPointerMember; return; } I would much rather do the following: User::User( const RefParam &inParam ) { mPointerMember = new PointerMember( inParam ); // DON'T DO THIS return; } i.e. I would love to use the constructor body, rather than the initialization list. To me this seems natural, as I might like to perform some branching in the constructor or get some non-trivial input info, before building member mPointerMember - operations that just don't fit the initializer list. Now, someone in another thread pointed out that another way to proceed in order to salvage the initializer list, would be to build a mPointerMember outside (before calling) the constructor User(....) and pass it as a reference to User(.....), which then passes it on to a copy constructor of the member mPointerMember. However, isn't this rather an awkward thing to do? Why should I even think of defining member contents/size outside of their belonging class. To make a long story short. May I actually legally use the constructor body as not suggested in the above (DON'T DO THIS)? If not, then where is my reasoning/design wrong? Thanks for your help, Chris |
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#2
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"Chris K" <ckoudell@hotmail.com> wrote...
> [...] > It is about composed/aggregated classes. I am developing a scientific > code (Monte Carlo) in > which I find it natural to have classes with several levels of > aggregation. > > I am particularly keen on having members in my classes declared as > pointers to classes. > For the large memory requirements I have, this makes sense, since the > actual information > about class sizes presumably comes from some input class/file. This is not how things are in C++. Class sizes are always the same in C++. Just like object sizes. They are pre-determined by the class definition. However, objects are often created of a derived type and pointers to a base type are used to refer to them (what is known as polymorphism), thus making objects behave differently based on their "true nature". > > I code this such that the top-class constructor recursively calls the > constructors of its member classes > in the initializer list and this seems very awkward to me. Again, not a correct statement. The "top-class" constructor does invoke the other constructor but there is nothing _recursive_ about it. The two classes are different. > > To take a concrete example directly from the web: How about your own example? > > // User.h > class PointerMember; > class RefParam; > > class User{ > public: > User( const RefParam &inParam ); > virtual ~User() > > private: > PointerMember *mPointerMember; > }; > > // User.cpp > #include "User.h" > User::User( const RefParam &inParam ) > : mPointerMember( new PointerMember( inParam ) ) > { > return; > } > > User::~User() > { > delete mPointerMember; > return; > } > > > I would much rather do the following: > > User::User( const RefParam &inParam ) > { > mPointerMember = new PointerMember( inParam ); // DON'T DO THIS > return; > } > > i.e. I would love to use the constructor body, rather than the > initialization list. If you _love_ it, do it. There is nothing to stop you. > > To me this seems natural, as I might like to perform some branching in > the constructor > or get some non-trivial input info, before building member > mPointerMember - operations > that just don't fit the initializer list. Well, that's good enough a reason for me. If you need to do branching, and don't want to do it in the initialiser list (rather awkward to use the ternary operator for that sometimes), write it as you have here. > > Now, someone in another thread pointed out that another way to proceed > in order to salvage > the initializer list, would be to build a mPointerMember outside > (before calling) the constructor User(....) and pass it as a > reference to User(.....), which then passes it on to a copy > constructor > of the member mPointerMember. If you are referring to some other post, wouldn't it be better to quote it instead of re-telling the story with your own words? > However, isn't this rather an awkward > thing to do? Why should > I even think of defining member contents/size outside of their > belonging class. Not sure what you mean here, sorry. > > To make a long story short. May I actually legally use the constructor > body as not suggested > in the above (DON'T DO THIS)? Of course. Any time you take some code off a web site, just strip all the comments so you don't see those "DON'T DO THIS" warnings, and the life is going to get much easier. > If not, then where is my reasoning/design wrong? Well, as I pointed out, you have made at least a couple of statements that suggest your reasoning may not be as straight as you'd like it. Beyond that... You should probably try to separate several aspects of your design that are not related and then ask more particular questions on each of them about which you have a doubt. Victor |
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